-- Credits to Astryl for this one!

local lastMark = 0;
local currentMarkIndex = 0;
local AstrylMarks = {8, 4, 3, 6, 0}; --My guild's normal kill order is skull, triangle, diamond, and square is the normal sheep target
function Astryl_Mark()
  if (UnitExists('mouseover')) then
    if ((GetTime() > lastMark + 5) or (currentMarkIndex >= table.getn(AstrylMarks))) then
      currentMarkIndex = 0;
    end
    lastMark = GetTime();
    currentMarkIndex = currentMarkIndex + 1;
    SetRaidTarget('mouseover', AstrylMarks[currentMarkIndex]);
  end
end


